[Hardware] Solarfly-Thrustmaster Warthog-Profil für 3.0

    • [Hardware] Solarfly-Thrustmaster Warthog-Profil für 3.0

      für die Schubmeister Warzenschwein-Besitzer unter uns gibt es eine erste Version von Solarflys Profil das auch für 3.0 taugt. "Work in Progress", also noch nicht von ihm offiziell unterstützt, aber zumindest kann man sich im PTU wieder einigermaßen bewegen:
      3dpipeline.net/progress_30.html (unter "Development Version.zip").
    • Bei mir sieht das so aus (ich verwende JoyID nicht):

      1) Simped-Ruder
      2) TM-HOTAS (ist durch T.A.R.G.E.T ja zu einer ID zusammengefasst).

      Bisher hatte ich in der XML deshalb "js1_" durch "js2_" ersetzt (und vorher "js2_" zu "jsXXX_" und danach zu "js1_") - außerdem hatte es immer Probleme mit dem strafing links/rechts gegeben, weil das mit den Ruderpedalen nicht sauber funktionierte, so dass ich diese Funktion für die Pedale gelöscht habe, also nur noch
      <action name="v_strafe_left">
      <rebind input="js2_ "/>
      <rebind input="kb1_a"/>
      </action>
      <action name="v_decoupled_strafe_left">
      <rebind input="js2_ "/>
      <rebind input="kb1_a"/>
      </action>

      Bisher habe ich "layout_solarfly_tm2_rud1.xml" (das ist die neue Konfigurationsdatei) noch nicht gründlich getestet, aber es scheint, als ob meine Simpeds immer noch Probleme damit haben, werde also das strafen wieder vom Ruder entfernen.
      Weil ich aus der Flugsimulation komme, habe ich auch "roll" per default auf den Stick und "yaw" auf die Pedale gelegt - per EFRNORM auf dem Schubregler kann man das zwar auch tauschen, aber ich möchte das per default schon so eingestellt haben... Also ein bisschen editiererei ist für mich immer noch dabei...
    • So sieht meine endgültige Version aus: roll und yaw vertauscht und "<rebind input="js1_y"/>" bzw. "<rebind input="js1_x"/>" bei "strafe_left" bzw. "strafe_right" (sowie jeweils deren "decoupled"-version) gelöscht - ich bin jetzt super zufrieden damit! :)
      Warum Du allerdings "Thrustmaster Combined" UND Throttle bzw. Joystick angezeigt bekommst, ist mir nicht klar - eigentlich sollte das nicht so sein... :?:

      Quellcode: layout_solarfly_tm2_rud1.xml

      1. <!-- Solarlfy's Star Citizen 3.0-PTU Bindings for Thrustmaster Warthog TARGET
      2. Profile version 3.0.5ao
      3. This configuration is distributed freely under the MIT License.
      4. Please follow the instructions in the README file.
      5. By default, yaw is on stick and roll on pedals.
      6. To swap your yaw and roll, flip the FLOWR switch on the throttle.
      7. You must also update the TARGET pilot_settings.tmh file as instructed in the README.
      8. If for some reason you change a keybinding, please update solarfly.tmh.
      9. CH USERS NOTE! Please load layout_solarfly_ch2/3/4 rudder profile
      10. after loading this one, instead of the normal layout_solarfly_rud files.
      11. -->
      12. <profile version="1" optionsVersion="2" rebindVersion="2" profileName="layout_solarfly_tm">
      13. <CustomisationUIHeader label="Solarfly Warthog 3.0_PTU" description="http://3dpipeline.net" image="">
      14. <devices>
      15. <keyboard instance="1"/>
      16. <mouse instance="1"/>
      17. <joystick instance="1"/>
      18. <joystick instance="2"/>
      19. <joystick instance="3"/>
      20. <joystick instance="4"/>
      21. </devices>
      22. <categories>
      23. <category label="@ui_CCSpaceFlight"/>
      24. </categories>
      25. </CustomisationUIHeader>
      26. <deviceoptions name="Joystick - HOTAS Warthog">
      27. <!-- Reduce the deadzone -->
      28. <option input="x" deadzone="0.010"/>
      29. <option input="y" deadzone="0.010"/>
      30. </deviceoptions>
      31. <options type="keyboard" instance="1">
      32. <!-- Make all piloting input linear -->
      33. <pilot exponent="1"/>
      34. </options>
      35. <options type="joystick" instance="1">
      36. <flight_aim_pitch exponent="0.90000004"/>
      37. <flight_aim_yaw exponent="0.90000004"/>
      38. </options>
      39. <options type="joystick" instance="2"/>
      40. <options type="joystick" instance="3"/>
      41. <options type="joystick" instance="4"/>
      42. <modifiers/>
      43. <actionmap name="lights_controller">
      44. <action name="v_lights">
      45. <rebind input="kb1_t"/>
      46. </action>
      47. </actionmap>
      48. <actionmap name="spaceship_general" version="2">
      49. <action name="v_self_destruct">
      50. <rebind input="kb1_rctrl+backspace" multiTap="0"/>
      51. <rebind input="js2_ "/>
      52. </action>
      53. <action name="v_eject">
      54. <rebind input="kb1_lctrl+l" multiTap="0"/>
      55. <rebind input="js2_ "/>
      56. </action>
      57. <action name="skyLine_toggle">
      58. <rebind input="kb1_ "/>
      59. </action>
      60. <action name="v_flightready">
      61. <rebind input="kb1_f5"/>
      62. </action>
      63. <action name="v_doors_open_all">
      64. <rebind input="kb1_f9"/>
      65. </action>
      66. <action name="v_doors_close_all">
      67. <rebind input="kb1_f9"/>
      68. </action>
      69. <action name="v_doors_lock_all">
      70. <rebind input="kb1_f10"/>
      71. </action>
      72. <action name="v_doors_unlock_all">
      73. <rebind input="kb1_f10"/>
      74. </action>
      75. <action name="v_exit">
      76. <rebind input="kb1_h"/>
      77. </action>
      78. </actionmap>
      79. <actionmap name="spaceship_view" version="20">
      80. <action name="v_view_zoom_in">
      81. <rebind input="js2_button11"/>
      82. </action>
      83. <action name="v_view_zoom_out">
      84. <rebind input="js2_button13"/>
      85. </action>
      86. <action name="v_view_pitch_up">
      87. <rebind input="js2_hat1_up"/>
      88. </action>
      89. <action name="v_view_pitch_down">
      90. <rebind input="js2_hat1_down"/>
      91. </action>
      92. <action name="v_view_dynamic_focus_in">
      93. <rebind input="js2_button11"/>
      94. </action>
      95. <action name="v_view_dynamic_focus_out">
      96. <rebind input="js2_button13"/>
      97. </action>
      98. <action name="v_view_yaw_mouse">
      99. <rebind input="mo1_maxis_x"/>
      100. </action>
      101. <action name="v_view_pitch_mouse">
      102. <rebind input="mo1_maxis_y"/>
      103. </action>
      104. <action name="v_view_yaw_right">
      105. <rebind input="js2_hat1_right"/>
      106. </action>
      107. <action name="v_view_yaw_left">
      108. <rebind input="js2_hat1_left"/>
      109. </action>
      110. <action name="v_view_mode">
      111. <rebind input="js2_button24"/>
      112. <rebind input="kb1_f3"/>
      113. </action>
      114. <action name="v_view_cycle_fwd">
      115. <rebind input="js2_ "/>
      116. <rebind input="kb1_f4"/>
      117. </action>
      118. <action name="v_view_dynamic_focus">
      119. <rebind input="js2_ "/>
      120. </action>
      121. <action name="v_view_look_behind">
      122. <rebind input="kb1_ "/>
      123. <rebind input="js2_button21"/>
      124. </action>
      125. <action name="v_view_toggle_headlook_mode">
      126. <rebind input="kb1_ " activationMode="press" multiTap="0"/>
      127. <rebind input="js2_ "/>
      128. </action>
      129. <action name="v_view_freelook_mode">
      130. <rebind input="kb1_z"/>
      131. <rebind input="js2_button6"/>
      132. </action>
      133. <!-- Broken in 3.0
      134. <action name="v_view_screen_focus_left">
      135. <rebind input="kb1_z+a" />
      136. </action>
      137. <action name="v_view_screen_focus_right">
      138. <rebind input="kb1_z+d" />
      139. </action>
      140. <action name="v_view_screen_focus_up">
      141. <rebind input="kb1_z+w" />
      142. </action>
      143. <action name="v_view_screen_focus_down">
      144. <rebind input="kb1_z+s" />
      145. </action>
      146. -->
      147. </actionmap>
      148. <actionmap name="spaceship_movement">
      149. <action name="v_toggle_yaw_roll_swap">
      150. <rebind input="js2_ "/>
      151. <rebind input="kb1_lalt+period"/>
      152. </action>
      153. <action name="v_toggle_relative_mouse_mode">
      154. <rebind input="js2_ "/>
      155. <rebind input="kb1_rctrl+x"/>
      156. </action>
      157. <!-- Keyboard Bindings -->
      158. <action name="v_yaw_left">
      159. <rebind input="kb1_ "/>
      160. </action>
      161. <action name="v_decoupled_yaw_left">
      162. <rebind input="kb1_ "/>
      163. </action>
      164. <action name="v_yaw_right">
      165. <rebind input="kb1_ "/>
      166. </action>
      167. <action name="v_decoupled_yaw_right">
      168. <rebind input="kb1_ "/>
      169. </action>
      170. <!-- Kill default keyboard bindings to free keys -->
      171. <action name="v_throttle_toggle_minmax">
      172. <rebind input="kb1_ "/>
      173. </action>
      174. <action name="v_throttle_zero">
      175. <rebind input="kb1_ "/>
      176. </action>
      177. <action name="v_throttle_100">
      178. <rebind input="kb1_ "/>
      179. </action>
      180. <!-- Longitudinal strafe controlled by throttle in the correct contexts -->
      181. <action name="v_strafe_forward">
      182. <rebind input="kb1_ "/>
      183. <rebind input="js2_ "/>
      184. </action>
      185. <action name="v_decoupled_strafe_forward">
      186. <rebind input="kb1_ "/>
      187. <rebind input="js2_ "/>
      188. </action>
      189. <action name="v_strafe_back">
      190. <rebind input="kb1_ "/>
      191. <rebind input="js2_ "/>
      192. </action>
      193. <action name="v_decoupled_strafe_back">
      194. <rebind input="kb1_ "/>
      195. <rebind input="js2_ "/>
      196. </action>
      197. <!-- Stick -->
      198. <!-- If you want roll on stick and yaw on rudders, flip the FLOW-R switch -->
      199. <action name="v_pitch_mouse">
      200. <rebind input="mo1_ "/>
      201. </action>
      202. <action name="v_yaw_mouse">
      203. <rebind input="mo1_ "/>
      204. </action>
      205. <action name="v_yaw">
      206. <rebind input="js1_rotz"/>
      207. </action>
      208. <action name="v_decoupled_yaw">
      209. <rebind input="js1_rotz"/>
      210. </action>
      211. <action name="v_roll_left">
      212. <rebind input="js2_ "/>
      213. <rebind input="kb1_q"/>
      214. </action>
      215. <action name="v_roll_right">
      216. <rebind input="js2_ "/>
      217. <rebind input="kb1_e"/>
      218. </action>
      219. <action name="v_decoupled_roll_left">
      220. <rebind input="js2_ "/>
      221. <rebind input="kb1_q"/>
      222. </action>
      223. <action name="v_decoupled_roll_right">
      224. <rebind input="js2_ "/>
      225. <rebind input="kb1_e"/>
      226. </action>
      227. <action name="v_pitch">
      228. <rebind input="js2_y"/>
      229. </action>
      230. <action name="v_decoupled_pitch">
      231. <rebind input="js2_y"/>
      232. </action>
      233. <!-- Views are bound in SHIFT mode if you have Rudders -->
      234. <action name="v_strafe_up">
      235. <rebind input="js2_ "/>
      236. <rebind input="kb1_space"/>
      237. </action>
      238. <action name="v_decoupled_strafe_up">
      239. <rebind input="js2_ "/>
      240. <rebind input="kb1_space"/>
      241. </action>
      242. <action name="v_strafe_down">
      243. <rebind input="js2_ "/>
      244. <rebind input="kb1_lctrl"/>
      245. </action>
      246. <action name="v_decoupled_strafe_down">
      247. <rebind input="js2_ "/>
      248. <rebind input="kb1_lctrl"/>
      249. </action>
      250. <action name="v_strafe_lateral">
      251. <rebind input="js2_rotx"/>
      252. <rebind input="kb1_ "/>
      253. </action>
      254. <action name="v_decoupled_strafe_lateral">
      255. <rebind input="js2_rotx"/>
      256. <rebind input="kb1_ "/>
      257. </action>
      258. <!-- Rudder Pedals/Lateral Strafe -->
      259. <action name="v_roll">
      260. <rebind input="js2_x"/>
      261. </action>
      262. <action name="v_decoupled_roll">
      263. <rebind input="js2_x"/>
      264. </action>
      265. <action name="v_strafe_left">
      266. <rebind input="js2_ "/>
      267. <rebind input="kb1_a"/>
      268. </action>
      269. <action name="v_decoupled_strafe_left">
      270. <rebind input="js2_ "/>
      271. <rebind input="kb1_a"/>
      272. </action>
      273. <action name="v_strafe_right">
      274. <rebind input="js2_ "/>
      275. <rebind input="kb1_d"/>
      276. </action>
      277. <action name="v_decoupled_strafe_right">
      278. <rebind input="js2_ "/>
      279. <rebind input="kb1_d"/>
      280. </action>
      281. <!-- Safeties -->
      282. <action name="v_ifcs_toggle_gforce_safety">
      283. <rebind input="kb1_rctrl+k"/>
      284. <rebind input="js2_ "/>
      285. </action>
      286. <action name="v_ifcs_toggle_safeties">
      287. <rebind input="kb1_v" />
      288. <rebind input="js2_ "/>
      289. </action>
      290. <action name="v_ifcs_toggle_comstab">
      291. <rebind input="kb1_rctrl+j"/>
      292. <rebind input="js2_ "/>
      293. </action>
      294. <action name="v_ifcs_toggle_vector_decoupling">
      295. <rebind input="kb1_c"/>
      296. <rebind input="js2_ "/>
      297. </action>
      298. <action name="v_ifcs_toggle_esp">
      299. <rebind input="kb1_lalt+v"/>
      300. <rebind input="js2_ "/>
      301. </action>
      302. <action name="v_toggle_qdrive_engagement">
      303. <rebind input="kb1_b" activationMode="tap"/>
      304. <rebind input="js2_ "/>
      305. </action>
      306. <!--
      307. <action name="v_toggle_qdrive_system" ActivationMode="tap">
      308. <rebind input="kb1_b"/>
      309. <rebind input="js2_ "/>
      310. </action>
      311. -->
      312. <action name="v_clear_qdrive_target">
      313. <rebind input="kb1_rctrl+b" activationMode="tap"/>
      314. <rebind input="js2_ "/>
      315. </action>
      316. <action name="v_toggle_landing_system">
      317. <rebind input="kb1_n"/>
      318. <rebind input="js2_ "/>
      319. </action>
      320. <action name="v_autoland">
      321. <rebind input="kb1_n"/> <!-- Long press -->
      322. <rebind input="js2_ "/>
      323. </action>
      324. <!-- Throttle -->
      325. <action name="v_strafe_longitudinal">
      326. <rebind input="js2_slider1"/>
      327. </action>
      328. <action name="v_decoupled_strafe_longitudinal">
      329. <rebind input="js2_slider1"/>
      330. </action>
      331. <action name="v_throttle_abs" optionGroup="flight_throttle_abs">
      332. <rebind input="js2_throttlez"/>
      333. </action>
      334. <action name="v_throttle_up">
      335. <rebind input="js2_ "/>
      336. <rebind input="kb1_w"/>
      337. </action>
      338. <action name="v_throttle_down">
      339. <rebind input="js2_ "/>
      340. <rebind input="kb1_s"/>
      341. </action>
      342. <action name="v_strafe_vertical">
      343. <rebind input="js2_slider2"/>
      344. </action>
      345. <action name="v_decoupled_strafe_vertical">
      346. <rebind input="js2_slider2"/>
      347. </action>
      348. <!-- Rudder Pedals moved to layout_solarfly_rudN files -->
      349. <!-- brake bound within TARGET config on rocker switch -->
      350. <action name="v_brake">
      351. <rebind input="kb1_ "/>
      352. <rebind input="js2_button31"/>
      353. </action>
      354. <action name="v_decoupled_brake">
      355. <rebind input="kb1_ "/>
      356. <rebind input="js2_button31"/>
      357. </action>
      358. <action name="v_afterburner">
      359. <rebind input="js2_button30" multiTap="0"/>
      360. <rebind input="kb1_lshift" multiTap="2"/>
      361. </action>
      362. <action name="v_boost">
      363. <rebind input="js2_button32" multiTap="0"/>
      364. <rebind input="kb1_lshift" multiTap="0"/>
      365. </action>
      366. <action name="v_target_match_vel">
      367. <rebind input="kb1_m"/>
      368. <rebind input="js2_ "/>
      369. </action>
      370. </actionmap>
      371. <actionmap name="spaceship_weapons">
      372. <action name="v_attack1_group1">
      373. <rebind input="js2_button1"/>
      374. </action>
      375. <!-- Also in Thrustmaster script, map DX_6 to DX2 -->
      376. <action name="v_attack1_group2">
      377. <rebind input="js2_button5"/>
      378. </action>
      379. <action name="v_attack1_group3">
      380. <rebind input="js2_button2"/>
      381. </action>
      382. <action name="v_attack1_group4">
      383. <rebind input="js2_button2"/>
      384. </action>
      385. </actionmap>
      386. <actionmap name="spaceship_missiles">
      387. <action name="v_weapon_launch_missile">
      388. <rebind input="js2_button2"/>
      389. </action>
      390. <action name="v_weapon_arm_missile">
      391. <rebind input="js2_button2"/>
      392. </action>
      393. <!-- This is probably dead by now, 3.0
      394. <action name="v_weapon_cycle_missile_fwd">
      395. <rebind input="js2_DX26"/>
      396. <rebind input="kb1_ "/>
      397. </action>
      398. -->
      399. </actionmap>
      400. <actionmap name="spaceship_defensive">
      401. <action name="v_weapon_launch_countermeasure">
      402. <rebind input="js2_button3"/>
      403. <rebind input="kb1_ "/>
      404. </action>
      405. <action name="v_weapon_cycle_countermeasure_fwd">
      406. <rebind input="js2_ "/>
      407. <rebind input="kb1_g" onHold="0" onRelease="0"/>
      408. </action>
      409. <action name="v_shield_raise_level_forward">
      410. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      411. <rebind input="js2_button15"/>
      412. </action>
      413. <action name="v_shield_raise_level_back">
      414. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      415. <rebind input="js2_button17"/>
      416. </action>
      417. <action name="v_shield_raise_level_left">
      418. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      419. <rebind input="js2_button18"/>
      420. </action>
      421. <action name="v_shield_raise_level_right">
      422. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      423. <rebind input="js2_button16"/>
      424. </action>
      425. <action name="v_shield_raise_level_up">
      426. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      427. <rebind input="js2_button27"/>
      428. </action>
      429. <action name="v_shield_raise_level_down">
      430. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      431. <rebind input="js2_button29"/>
      432. </action>
      433. <action name="v_shield_reset_level">
      434. <rebind input="kb1_ " holdTriggerDelay="0.15"/>
      435. <rebind input="js2_button19"/>
      436. </action>
      437. </actionmap>
      438. <actionmap name="spaceship_targeting">
      439. <action name="v_couple_aim_to_move">
      440. <rebind input="js2_ "/>
      441. <rebind input="kb1_lalt+m"/>
      442. </action>
      443. <action name="v_target_nearest_hostile">
      444. <rebind input="js2_button7"/>
      445. <rebind input="kb1_ "/>
      446. </action>
      447. <action name="v_target_reticle_focus"> <!-- sic -->
      448. <rebind input="js2_button9"/>
      449. <rebind input="kb1_ "/>
      450. </action>
      451. <action name="v_target_cycle_reticle_mode">
      452. <rebind input="kb1_lalt+k"/>
      453. </action>
      454. <action name="v_target_cycle_all_fwd">
      455. <rebind input="js2_button12"/>
      456. <rebind input="kb1_ "/>
      457. </action>
      458. <action name="v_target_cycle_all_back">
      459. <rebind input="js2_rctrl+button12"/>
      460. <rebind input="kb1_ "/>
      461. </action>
      462. <action name="v_target_cycle_hostile_fwd">
      463. <rebind input="js2_button8"/>
      464. <rebind input="kb1_ "/>
      465. </action>
      466. <action name="v_target_cycle_hostile_back">
      467. <rebind input="js2_rctrl+button8"/>
      468. <rebind input="kb1_ "/>
      469. </action>
      470. <action name="v_target_cycle_friendly_fwd">
      471. <rebind input="js2_button10"/>
      472. <rebind input="kb1_ "/>
      473. </action>
      474. <action name="v_target_cycle_friendly_back">
      475. <rebind input="js2_rctrl+button10"/>
      476. <rebind input="kb1_ "/>
      477. </action>
      478. <action name="v_target_cycle_pinned_fwd">
      479. <rebind input="js2_button14"/>
      480. <rebind input="kb1_u"/>
      481. </action>
      482. <action name="v_target_cycle_pinned_back">
      483. <rebind input="js2_rctrl+button14"/>
      484. <rebind input="kb1_ "/>
      485. </action>
      486. <action name="v_target_toggle_pinned_focused">
      487. <rebind input="kb1_p"/>
      488. </action>
      489. <action name="v_toggle_weapon_gimbal_lock">
      490. <rebind input="js2_ "/>
      491. <rebind input="kb1_lalt+j"/>
      492. </action>
      493. <action name="v_target_head_tracking">
      494. <rebind input="js2_ "/>
      495. <rebind input="kb1_l"/>
      496. </action>
      497. <action name="scan_active_ping">
      498. <!-- This is long press -->
      499. <rebind input="js2_ "/>
      500. <rebind input="kb1_rctrl+o"/>
      501. </action>
      502. <action name="scan_toggle_mode">
      503. <rebind input="js2_ "/>
      504. <rebind input="kb1_o"/>
      505. </action>
      506. </actionmap>
      507. <actionmap name="spaceship_turret">
      508. <action name="v_target_nearest_hostile">
      509. <rebind input="js2_button7"/>
      510. <rebind input="kb1_ "/>
      511. </action>
      512. <action name="v_target_reticle_focus"> <!-- sic -->
      513. <rebind input="js2_button9"/>
      514. <rebind input="kb1_r"/>
      515. </action>
      516. <action name="v_target_cycle_all_fwd">
      517. <rebind input="js2_button12"/>
      518. <rebind input="kb1_i"/>
      519. </action>
      520. <action name="v_target_cycle_all_back">
      521. <rebind input="js2_rctrl+button12"/>
      522. <rebind input="kb1_ "/>
      523. </action>
      524. <action name="v_target_cycle_hostile_fwd">
      525. <rebind input="js2_button8"/>
      526. <rebind input="kb1_y"/>
      527. </action>
      528. <action name="v_target_cycle_hostile_back">
      529. <rebind input="js2_rctrl+button8"/>
      530. <rebind input="kb1_"/>
      531. </action>
      532. <action name="v_target_cycle_friendly_fwd">
      533. <rebind input="js2_button10"/>
      534. <rebind input="kb1_u"/>
      535. </action>
      536. <action name="v_target_cycle_friendly_back">
      537. <rebind input="js2_rctrl+button10"/>
      538. <rebind input="kb1_"/>
      539. </action>
      540. <action name="v_target_cycle_pinned_fwd">
      541. <rebind input="js2_button14"/> <!-- XXX Don't use lctrl -->
      542. <rebind input="kb1_u"/>
      543. </action>
      544. <action name="v_target_cycle_pinned_back">
      545. <rebind input="js2_rctrl+button14"/>
      546. <rebind input="kb1_rctrl+u"/>
      547. </action>
      548. <action name="v_target_toggle_pinned_focused">
      549. <rebind input="kb1_p"/>
      550. </action>
      551. </actionmap>
      552. <actionmap name="spaceship_radar" version="2">
      553. <action name="v_radar_cycle_zoom_fwd">
      554. <rebind input="kb1_lalt+comma"/>
      555. <rebind input="js2_ "/>
      556. </action>
      557. <!-- In options, "personal identification broadcast" -->
      558. <action name="v_radar_toggle_active_or_passive">
      559. <rebind input="kb1_rctrl+comma"/>
      560. <rebind input="js2_ "/>
      561. </action>
      562. <action name="v_radar_cycle_focus_fwd">
      563. <rebind input="kb1_j"/>
      564. <rebind input="js2_ "/>
      565. </action>
      566. <action name="v_radar_cycle_focus_back">
      567. <rebind input="kb1_ "/>
      568. <rebind input="js2_ "/>
      569. </action>
      570. </actionmap>
      571. <actionmap name="spaceship_hud">
      572. <action name="mobiglass">
      573. <rebind input="kb1_f1"/>
      574. </action>
      575. <action name="v_starmap">
      576. <rebind input="kb1_f2"/>
      577. </action>
      578. </actionmap>
      579. <actionmap name="spaceship_power" version="1" UILabel="@ui_CGSpaceFlightPower" UICategory="@ui_CCSpaceFlight">
      580. <!-- Power managements -->
      581. <action name="v_power_reset_focus">
      582. <rebind input="kb1_0"/>
      583. </action>
      584. <action name="v_power_focus_group_1" holdTriggerDelay="0.05" onPress="0" onRelease="0" onHold="0">
      585. <rebind input="kb1_1"/>
      586. </action>
      587. <action name="v_power_focus_group_2" holdTriggerDelay="0.05" onPress="0" onRelease="0" onHold="0">
      588. <rebind input="kb1_2"/>
      589. </action>
      590. <action name="v_power_focus_group_3" holdTriggerDelay="0.05" onPress="0" onRelease="0" onHold="0">
      591. <rebind input="kb1_3"/>
      592. </action>
      593. <action name="v_power_toggle_group_1">
      594. <rebind input="kb1_4"/>
      595. </action>
      596. <action name="v_power_toggle_group_2">
      597. <rebind input="kb1_5"/>
      598. </action>
      599. <action name="v_power_toggle_group_3">
      600. <rebind input="kb1_6"/>
      601. </action>
      602. <action name="v_power_throttle_up">
      603. <rebind input="kb1_7"/>
      604. </action>
      605. <action name="v_power_throttle_down">
      606. <rebind input="kb1_8"/>
      607. </action>
      608. </actionmap>
      609. <actionmap name="player_choice">
      610. <action name="pc_interaction_mode">
      611. <rebind input="kb1_f"/>
      612. <rebind input="js2_button22"/>
      613. </action>
      614. <action name="pc_select">
      615. <rebind input="mo1_mouse1"/>
      616. <rebind input="js2_button5"/>
      617. </action>
      618. <action name="pc_focus">
      619. <rebind input="mo1_mouse2"/>
      620. <rebind input="js2_button23"/>
      621. </action>
      622. <action name="pc_zoom_in">
      623. <rebind input="js2_button11"/>
      624. </action>
      625. <action name="pc_zoom_out">
      626. <rebind input="js2_button13"/>
      627. </action>
      628. </actionmap>
      629. </profile>
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